Problem statement
Existing solutions for adolescents with cochlear implants are limited, failing to address the unique needs of this demographic. Currently the lack of access to suitable tools make their rehabilitation challenging and not as effective as it could be to facilitate their auditory development.
The Goal
The goal of this project is to create a tailored software that covers the auditory rehabilitation needs of adolescents with cochlear implants. It aims to provide a comprehensive and interactive platform that offers attractive and effective rehabilitation resources contributing to improved auditory outcomes and an enhanced quality of life.
Scenario
The big picture
The project started when my sister, from now on the product owner, was wrapping up her logopedic degree. As graduation was approaching, she spotted this perfect opportunity to add a tech dimension to her final project.
With her expertise, the research and the creation of her own resources for this specific audience, I set out to provide my design skills to create a concept app.
Main concerns
Room for improvement
The absence of a specific platform raises questions about the possibilities that could have been explored, the progress that could have been made and the autonomy that could have been achieved. In this context, a fundamental question arises: how much potential remains untapped in the absence of a transformative tool?
Missed personalization opportunities
Logopedic professionals might be concerned that they won't be able to tailor activities to address individual needs, potentially leading to slower progress or less effective outcomes for their patients.
Difficult progress tracking
Accurately monitoring patients' advancements might help the lack of data and insights. This can guide their treatment decisions and help them adjust rehabilitation plans for optimal results.
Limited home practice support
Missing out on the advantages of today's technology and the expertise of the specific demographic would be a significant setback. The opportunity for patients to continue their exercises beyond in-person sessions would be limited, potentially disrupting the consistency and effectiveness of their rehabilitation routine.
Limited motivation & engagement
Complementing the in-person resources with interactive and gamified elements would provide a dynamic and appealing way for patients to approach their rehabilitation exercises. This would prevent potential dips in their commitment to the rehabilitation process and ultimately impacting the positive outcomes they could achieve.
Inspiration
What works out there?
Renowned apps have harnessed the power of gamified learning to cater to user needs. One, if not the most well known is Duolingo, which successfully turned education into entertainment, and routine into riveting experiences.
By drawing inspiration from these, the vision emerges for a platform that harnesses the gamified approach to drive engagement, motivation, and lasting progress within the realm of auditory rehabilitation.
